![]() ![]() I have seen this in how she stays so focused in what she’s doing. Arrieta continues, “I believe Angelica feels a certain sense of accomplishment and pride with technology, as it’s an area she KNOWS she enjoys and is good at.”Īngelica shows that she is very interested in computers. Their teacher was concerned that they were playing around, but after a few moments of watching them was pleased that they were helping the other students. The third week, she and another girl were helping classmates, Angelica with Lightbot, and the other student with both Lightbot and the other “snap together” coding games. Instead she was going around the room showing her classmates the game and helping them through the first few levels, showing them how to place a few commands, test them, and make corrections. The second time her class came to the lab to do Hour of Code, she hardly played Lightbot. When she’s not actively playing the game, she is going around the classroom helping other students who are also playing Lightbot. I’ve seen this in the computer lab several times. Angelica likes to be active, staying at her chair during activities that are difficult for her.” She enjoys being in charge of different things, as she has a desire to lead and to help. Arrieta stated, “Angelica loves to help around the classroom. When asking about how she is in the classroom, Ms. She has a very good sense of self-correction and does not seem afraid to “get it wrong.” She sees it as trying again. What I found surprising was that she will not ask me to tell her what the answer is directly. If not, we work on the puzzle together until it is completed. I have her show me what she has done so far, then I then make suggestions about what she can try and have her test them out. When she does get stuck on a puzzle, she asks me for help. Then she will begin testing out her ideas. She does not rush through the levels in the game, sometimes sitting there looking at the layout and deciding how she can complete it. She exhibits critical thinking and self-correcting skills, testing, changing, and testing again the choices that she made in the game. She does this over and over until she completes the puzzle and moves on to the next level. When Angelica plays Lightbot, she works to figure out each puzzle on her own creating a sequence of commands, testing it out, then going back to make changes before testing it again. When she’s doing something she enjoys, she is fully engaged in it. ![]() She’s helpful to her teachers and the other students.
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